Devlog and Process


All the process I've written down while developing this prototype.

Mar 10:

  • Attempted to create a terrain

Mar 15:

  • Created terrain level one (trees, snow, ice)
  • Tested out meshes, textures, and lighting to create a stylized looking environment

Mar 20:

  • Added a top down camera
  • Added player
  • Did some experimental scripting to make player move and follow mouse 

Mar 22:

  • Player can now glide to wherever you click on the ice 
    • Done by using NavMesh and NavMeshAgent

Mar 29:

  • Added enemies and enemy patterns on the ice (back and forth)
  • Added health bar, still yet for player to able to take damage from enemies

Mar 30:

  • Added invisible barriers to prevent player from going out of bounds
  • Scrapped the “making loops to make enemies fall through the ice” idea
    • Instead player will have to navigate the ice, avoid the monsters patrolling it, and get to the button in order to get to the next level 
      • Might add score depending on how fast player finishes the level

Mar 31:

  • Added player movement with WASD input system (no navmesh so player has control of how to avoid obstacles/monsters)
    • Added animations too (still need to fix animation for other directions other than forward to work)
  • Added a timer (needs a game over screen)
  • Health system still not working

Apr 3:

  • Added level complete and gameover screen (with animation), can progress to more levels
    • Game over screen shows up when you lose all health or when time runs out
    • Level complete screen appears when player touches button
  • Can take damage from enemies now
  • Updated player physics
  • Level 1 completed

Apr 4: 

  • Tried adding and making 4 levels, broke the entire game somehow

Apr 5:

  • Added music
  • Added 3 levels successfully
  • Game is complete.

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