Devlog and Process
Thin Ice » Devlog
All the process I've written down while developing this prototype.
Mar 10:
- Attempted to create a terrain
Mar 15:
- Created terrain level one (trees, snow, ice)
- Tested out meshes, textures, and lighting to create a stylized looking environment
Mar 20:
- Added a top down camera
- Added player
- Did some experimental scripting to make player move and follow mouse
Mar 22:
- Player can now glide to wherever you click on the ice
- Done by using NavMesh and NavMeshAgent
Mar 29:
- Added enemies and enemy patterns on the ice (back and forth)
- Added health bar, still yet for player to able to take damage from enemies
Mar 30:
- Added invisible barriers to prevent player from going out of bounds
- Scrapped the “making loops to make enemies fall through the ice” idea
- Instead player will have to navigate the ice, avoid the monsters patrolling it, and get to the button in order to get to the next level
- Might add score depending on how fast player finishes the level
- Instead player will have to navigate the ice, avoid the monsters patrolling it, and get to the button in order to get to the next level
Mar 31:
- Added player movement with WASD input system (no navmesh so player has control of how to avoid obstacles/monsters)
- Added animations too (still need to fix animation for other directions other than forward to work)
- Added a timer (needs a game over screen)
- Health system still not working
Apr 3:
- Added level complete and gameover screen (with animation), can progress to more levels
- Game over screen shows up when you lose all health or when time runs out
- Level complete screen appears when player touches button
- Can take damage from enemies now
- Updated player physics
- Level 1 completed
Apr 4:
- Tried adding and making 4 levels, broke the entire game somehow
Apr 5:
- Added music
- Added 3 levels successfully
- Game is complete.
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